Experience

Senior Unity Engineer | Technical Art Director
Tiny Bull Studios - Turin, Italy
Progressed from Unity Engineer and Graphics Programmer to Technical Art Director, taking ownership of software architectures, art pipelines and gameplay systems.
  • Directed technical art strategy and long-term production workflows, overseeing 3D environment/character pipelines, shaders, VFX, lighting, cinematics, and more.
  • Led and mentored art, engineering and design teams, bridging communication to ensure feasible, performant and high quality assets and systems.
  • Actively contributed to creative direction, technical design, UI/UX design.
  • Authored rendering techniques and shaders, translating artistic vision into technical implementation using URP, HDRP, BIRP, and fully custom rendering solutions.
  • Implemented software architectures for a variety of games, B2B projects and prototypes, including gameplay systems, player input, in-engine character animations, camera systems, puzzles, combat, dialogue systems, in-engine environment animations, multiplayer networking, physics simulations, VR/AR experiences, CI/CD tools, web-based backend services, DevOps, and more.
  • Programmed custom tools and frameworks for artists, designers, and engineers, accelerating content creation and iteration.
  • Performed deep CPU/GPU/Memory profiling and optimization for PC, PS5, PS4, Xbox Series X/S, Nintendo Switch, Oculus, Vive, PSVR, and Mobile platforms.
Full-stack Web Developer
Various companies - Turin, Italy / Sunnyvale, CA, USA
Full-stack web development building scalable applications and managing projects.
  • Strong software engineering foundation with expertise in backend and frontend architectures (Node/Express, Ruby/Rails, PHP, Angular, etc).
  • Management of cloud infrastructure (AWS), containerization (Docker), database systems (PostgreSQL, MySQL, MongoDB, etc), caching systems (Redis, Memcached, etc), CI/CD pipelines, and more.

Education

Master's Degree in Computer Science (Virtual Reality & Multimedia)
Università degli studi di Torino
Score: 110/110 cum laude
Thesis: Visual Effects for Real-Time Stereoscopic Rendering
Bachelor's Degree in Computer Science (Networks)
Università degli studi di Torino
Score: 110/110 cum laude