Senior Unity Engineer | Technical Art Director
Tiny Bull Studios - Turin, Italy
Dec, 2016 – Present
Progressed from Unity Engineer and Graphics Programmer to Technical Art Director, taking ownership of software architectures, art pipelines and gameplay systems.
- Directed technical art strategy and long-term production workflows, overseeing 3D environment/character pipelines, shaders, VFX, lighting, cinematics, and more.
- Led and mentored art, engineering and design teams, bridging communication to ensure feasible, performant and high quality assets and systems.
- Actively contributed to creative direction, technical design, UI/UX design.
- Authored rendering techniques and shaders, translating artistic vision into technical implementation using URP, HDRP, BIRP, and fully custom rendering solutions.
- Implemented software architectures for a variety of games, B2B projects and prototypes, including gameplay systems, player input, in-engine character animations, camera systems, puzzles, combat, dialogue systems, in-engine environment animations, multiplayer networking, physics simulations, VR/AR experiences, CI/CD tools, web-based backend services, DevOps, and more.
- Programmed custom tools and frameworks for artists, designers, and engineers, accelerating content creation and iteration.
- Performed deep CPU/GPU/Memory profiling and optimization for PC, PS5, PS4, Xbox Series X/S, Nintendo Switch, Oculus, Vive, PSVR, and Mobile platforms.
