Ruben Caliandro

Ruben Caliandro

Computer Graphics, Web Development and Videogames

IT

Computer Graphics

I love bringing art to life through code! I enjoy crafting shaders, experimenting with rendering techniques and bridging the gap between art and technology.

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Web Development

My software engineering foundation comes from years of full-stack web development. Today, I leverage this background to create immersive, interactive experiences.

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Video Games

Making video games is my job and passion. As a Technical Art Director at Tiny Bull Studios, I contribute to titles like the narrative thriller Blind and the action-RPG The Lonesome Guild.

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Latest posts

Cellular noise

Experimenting with Voronoi 

Signed Distance Fields

Experimenting ray marching with SDFs 

Metaballs

Experiments with Metaballs 

Dots Shader

A shader made for the Torino Digital Days 2019 

Playing with the backbuffer

 

Distorted Pattern Shader

 

Minesweeper 3D

The evolution of the classical Minesweeper 

Fractal Shaders

Some Fractal Shader 

Lazy

A 3D game made in 48h for the Global Game Jam 

Battle Bugs

A 2D strategy game made in 48h 

ScrollCraft

A 2D runner game made in 48h 

Up to 100

A simple but challenging web game 

Introducing Myself