
Computer Graphics, Web Development and Videogames
I love bringing art to life through code! I enjoy crafting shaders, experimenting with rendering techniques and bridging the gap between art and technology.
My software engineering foundation comes from years of full-stack web development. Today, I leverage this background to create immersive, interactive experiences.
Making video games is my job and passion. As a Technical Art Director at Tiny Bull Studios, I contribute to titles like the narrative thriller Blind and the action-RPG The Lonesome Guild.

Experimenting with Voronoi

Experimenting ray marching with SDFs

Experiments with Metaballs

A shader made for the Torino Digital Days 2019



The evolution of the classical Minesweeper

Some Fractal Shader

A 3D game made in 48h for the Global Game Jam

A 2D strategy game made in 48h

A 2D runner game made in 48h

A simple but challenging web game
